Ok, here's what I've found so far:
If you want it to look 'realistic', as far as how fast you'd expect the player to slide, you need to set the teleport to at least 3. Also, if you don't want the player to be buried in the ground when he hits the last sloped tile (assuming that you will put solid tiles at the end of the slope), you have to have the last one only look like the regular slippery tiles, but is only defined (in solidity) as a regular sloped one. One other bug is that if you hold forward (right for uphill, left for downhill) and repedly press the up key you can slowly climb up the 'slippery' tiles, the only way I've found to stop this is to set teleport up to 4, but this makes a VERY FAST slide effect, so for my purposes I can live with the player being able to climb with teleport set at 3, becasue chances are I'll have some other element blocking his path. Thanks!
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While were on the topic of teleporting, does the teleport function work for any sprite or just the player? Because I may or may not end up using it when the 2nd player hits a certain sprite in a multi-player level.