Like I said, that's a very old demo of the game. This game is made ala the old puzzle games where you just have to go around figuring out stuff. Like Proffesor Fizzwizzle, The Incredible Machine, Marble Drop, etc. The first levels are very simple, introducing you to the game. Then they get progressively harder, still adding more items and effects to the game, while keeping all the stuff from before, so it gets increasingly more difficult to figure out the later levels. The volume problems won't be extant in the finished version, of course. And the music will be my own rather than stolen from other games (well, I speak to soon. It won't be my own, but I don't think most people on this board will recognize any of it). I think the problem with the volume was that I was developing it on my laptop, which has a significant problem with MIDI playing much quieter than WAV files.
I'm not sure what you're saying about the comments about the outline of the fire. Please expand on that.
Also... I'm way ahead of you. There is a way to throw fireballs and not have to worry about running around all the time... if you can figure it out. It's sort of a hidden feature, sort of a bug that I liked when I found it so I left it in. And later in the game, as I said, more effects and items come into play, making the gameplay significantly different from what that demo holds.