hmmm, i was wondering, it seems that the further hte scrolling margins are off from the actual sprites size, the more hte screen seems to "vibrate" (when they're lower, that is), so i was wondering if it would be possible to use this to my advantage. maybe for one level where the screen should be shaking, i could just have some script that changes the scroll margines to, oh say, 2 pixils smaller than the dimensions of hte player sprite. that way (if im right aobut it only slightly shaking when its slightly off, i dont rmember), it would give hte effect of a vibrating screen. any thoughts about this?