Author Topic: back, working on a new game  (Read 2729 times)

cbass

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back, working on a new game
« on: 2005-10-27, 06:17:55 PM »
Hey all

Just letting everyone know that I'm back from a long break I took from game making.  (MMORPG's are evil  :twisted: )

I'm putting my old RPG project on hold for a bit, and concentrating my efforts on an easier project.  I'm a couple weeks into it, and I should have something to share in about 1 month.

My new project is a top down action/adventure game using rpgmaker 95 graphics.  I was going to consider this a "lightly scripted" game, but my script is getting more bloated everyday.  Now it stands as almost the most heavily scripted game i've seen for SGDK, next to Bluemonk's Lode Runner clone.

good to be back. :D

durnurd

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Re: back, working on a new game
« Reply #1 on: 2005-10-27, 09:41:48 PM »
Quote from: "cbass"
...Bluemonk's Lode Runner clone.


Which we could make even bigger by recording a run through the game and including that in the script.
Edward Dassmesser

bluemonkmn

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back, working on a new game
« Reply #2 on: 2005-10-28, 06:25:03 AM »
I wonder if Gold Yoink is in fact the most heavily scripted game.  It probably has the highest ratio of script to gamedev content, but all (or nearly all) the GuildHall games have script, and some of them are reasonably sophisticated... I haven't compared the actual length to the script in Gold Yoink.