I have been using the sgdk for about a week now
and I am working with the "sword sample" zelda like demonstration
cause it has the sword and fire functions i want.
But if you push against the wall and use the sword the sprite advances past the solid tile.
my game is a side view like the OrionPax"forest" tile-set demo so i have a problem of sprite punching thru
the ground and falling off the screen.also sprite "fly's" if you swing sword up fast enough.but gravity pulls it down again(wich is kinda cool ,can live with that )
using the jab and sword sprites to replace the player sprite seems to advance the player sprite thru anything.!!

I set the gravity to 0 for the jab-sword sprites and it helped a little.changing inertia dosnt help .All the tiles involving player sprite are same size . I could disable the down button but seems like cheezy solution.
"samuri blade" dosnt have that problem for some reason.But cant see why.Too big a game to make any sence of for me.
Help....I need a sword that obey's solids!!!