Author Topic: targeter/aiming  (Read 9105 times)

bat

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targeter/aiming
« on: 2006-07-28, 01:03:58 PM »
how would i make a targeter thing to aim with right in front of a character (mario type side scroller)?
like in this game (worms2):
~bat

durnurd

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Re: targeter/aiming
« Reply #1 on: 2006-07-28, 01:07:46 PM »
controled by the mouse or the keyboard?
Edward Dassmesser

bat

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Re: targeter/aiming
« Reply #2 on: 2006-07-28, 01:20:12 PM »
either or...
but keyboard would be best
~bat

bat

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Re: targeter/aiming
« Reply #3 on: 2006-07-29, 05:37:14 PM »
would having an object (targeter) follow the player work?
~bat

bat

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Re: targeter/aiming
« Reply #4 on: 2006-07-29, 05:49:21 PM »
even just a "snap to" left,right and above would be ok
~bat

bluemonkmn

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Re: targeter/aiming
« Reply #5 on: 2006-07-30, 06:30:22 AM »
Is scripting an option here?  Because you could make a script that detects when you are pressing left or right, and if you are, it can continuously decrease the angle or increase the angle.  Then to position the "targeter sprite" you get the location of the player sprite and add some offset like this:

TargetSprite.X = PlayerSprite.X + Cos(AngleRadians) * 100
TargetSprite.Y = PlayerSprite.Y - Sin(AngleRadians) * 100

As the player presses left or right, you would increment or decrement AngleRadians by small amounts like:
AngleRadians = AngleRadians + 3.14159265 / 18

bat

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Re: targeter/aiming
« Reply #6 on: 2006-07-30, 11:17:45 PM »
 cool! that's wut i was looking 4! thanks.  ;)
~bat