Author Topic: Sprite sequencing  (Read 1708 times)

mccool

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Sprite sequencing
« on: 2006-09-04, 03:46:51 PM »
how do i make it so when i hit a button the sprite switches into another sprite, follows a predetermined path (actually i know how to do that part) then when its done with its path, it switches to a different player-controlled sprite?
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durnurd

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Re: Sprite sequencing
« Reply #1 on: 2006-09-04, 07:29:29 PM »
Simply set the sprite it switches to to have a special function activate at EOP (Motion tab, At End of Path, choose "Activate EOP_<SpriteName>*" which will then cause any functions named EOP_ followed by the name of the sprite, followed by anything you want to be activated at the end of the path.
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mccool

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Re: Sprite sequencing
« Reply #2 on: 2006-09-06, 01:55:13 PM »
ok it works thanks
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