Author Topic: SGDK 2.0 Pre-Alpha Demo Available  (Read 295678 times)

bluemonkmn

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SGDK 2.0 Pre-Alpha Demo Available
« Reply #15 on: 2005-11-25, 08:28:52 AM »
Bandwidth generally refers to data transfer capacity of a network.  Some hosts limit how much data you are allowed to transfer in a month.  You might be limited to hosting 100 MB of data in your server space, but be limited to 1 GB of bandwidth per month.  So people visiting the site wouldn't be able to download more than 1 GB of content from the site per month.  If you had a 10 MB file on the site, and people were only downloading that file, then at most 100 people would be able to download that file in a month because after that, your 1 GB bandwidth limit would have been reached (100 * 10 MB ~= 1 GB).  There are much more technical and correct definitions of bandwidth (http://en.wikipedia.org/wiki/Bandwidth), but this is the meaning in this case.

bat

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SGDK 2.0 Pre-Alpha Demo Available
« Reply #16 on: 2005-11-25, 11:27:56 AM »
thanks.
~bat

Zorb Burger

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #17 on: 2005-12-14, 07:18:16 PM »
dat thing not ver good, it suc.  :)

everthin seemed brokn an out ta place.  hope dat anit final, man.
« Last Edit: 2005-12-14, 07:20:30 PM by Zorb Burger »

billybob884

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #18 on: 2005-12-14, 07:42:41 PM »
the title says pre-alpha demo, he couldnt be more clear that its not final if he posted bgm on the forum of him screaming THIS IS JUST AN EARLY VERSION
"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." :: Hitchhiker's Guide to the Galaxy

Zorb Burger

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #19 on: 2005-12-14, 09:08:38 PM »
wat ya be sayin?  what's pre-alpha or whatever...

Note: everone on dis board are mean ta me.  is it because I new to fourms, or cuz i'm ignorante? ???

billybob884

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #20 on: 2005-12-14, 10:06:26 PM »
have you ever heard of a beta version? if not, it means that its an early-stage version of the software. beta is also a greek letter, like alpha, and since alpha comes before beta in the greek alphabet, it signifies that it is an even earlier version. (on a side note, alpha + beta = alphabeta, look familiar?).

and as per your other statement, no one is trying to be mean to you here, maybe they're showing you the same level of respect your giving everyone else, but were/they're not doing anything uncalled for.
"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." :: Hitchhiker's Guide to the Galaxy

bluemonkmn

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #21 on: 2006-01-09, 07:41:23 AM »
A new pre-release demo is available with some of the newer features I have been working on.  Figured it was time to "back up" the project before I proceed with work on Sprite Definitions.  If you want to try it, you can get either of the pre-release demos from http://sgdk2.sf.net/

Orion Pax

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #22 on: 2006-01-15, 09:27:20 PM »
I still can't get to the layer editor without it crashing, I have the lastest dx with managed code portion installed as well. I don't have service pack 2 for xp, perhaps that is the problem?


bluemonkmn

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #23 on: 2006-01-16, 06:19:36 AM »
Still?  I don't remember you having problems with it before... did you describe what was happening?  The older version had a problem where creating a layer without specifying a >=0 background tile would cause problems when you went to edit the layer.  But I thought that was fixed in the new one, so I'm guesssing you have some other problem.  Is there an error message?

Maybe I should have Visual Studio create a setup package and see if it can install this program better than these manual installations.

Ydahs

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #24 on: 2006-01-16, 10:48:14 PM »
Still?  I don't remember you having problems with it before... did you describe what was happening?  The older version had a problem where creating a layer without specifying a >=0 background tile would cause problems when you went to edit the layer.  But I thought that was fixed in the new one, so I'm guesssing you have some other problem.  Is there an error message?

Maybe I should have Visual Studio create a setup package and see if it can install this program better than these manual installations.

I had the same problem. I posted the error message on the GameHippo forums hoping that you might see it.
The link to the thread is: http://gamehippo.com/phpBB2/viewtopic.php?t=12662

bluemonkmn

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #25 on: 2006-01-17, 07:10:33 AM »
I just posted a new pre-alpha (binary-only) release (pre-alpha-03) to http://sgdk2.sourceforge.net/.  The reason it's binary-only is because there hasn't been much change since the last source code release and the intention is to provide an installer to find out if the installer will fix the problems of those who can't run the map/layer editor.

Ydahs

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #26 on: 2006-01-17, 08:34:32 PM »
I just posted a new pre-alpha (binary-only) release (pre-alpha-03) to http://sgdk2.sourceforge.net/.  The reason it's binary-only is because there hasn't been much change since the last source code release and the intention is to provide an installer to find out if the installer will fix the problems of those who can't run the map/layer editor.

I downloaded the pre-alpha 3 and it worked. So I decided I'll try to make something with the graphic and map editor. In no more than a couple of minutes, I learnt how to use the graphics editor and in around five minutes I made some pretty nice tiles. Here is a pic: http://i3.photobucket.com/albums/y74/raf4life/SGDK2.jpg

The graphics editor is one of the best tile editors I've used. It all looks nice and organised. Anyone can create nice quality tiles in no time at all ;).
All I can say that so far it is way easier to use than SGDK 1 and I know it will be great!

bluemonkmn

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #27 on: 2006-01-18, 06:03:49 AM »
That's great to hear.  Orionpax deserves some of the credit for the quality of the graphics editor -- as an artist he offered some useful suggestions while I was developing it.  I haven't heard from Orionpax much lately, but judging from the post above, he hasn't completely vanished.  I hope to work more with him near the end of SGDK2 development to integrate some templates/libraries into the product.

Orion Pax

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #28 on: 2006-01-19, 05:34:31 AM »
Yea, I'm not dead yet =]

I get a message "Error while opening the display: Error in the application" after clicking ok to that the .net exception window pops up...

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at Microsoft.DirectX.Direct3D.Texture.CreateTextureFromBitmap(Device device, Bitmap image, Usage usage, Pool pool)
   at Microsoft.DirectX.Direct3D.Texture..ctor(Device device, Bitmap image, Usage usage, Pool pool)
   at Microsoft.DirectX.Direct3D.Texture.FromBitmap(Device device, Bitmap image, Usage usage, Pool pool)
   at SGDK2.Display.GetTexture(String Name, Boolean bForceReload)
   at SGDK2.FrameCache..ctor(FramesetRow Frameset, Display display)
   at SGDK2.Layer..ctor(LayerRow layer, Display display)
   at SGDK2.frmMapEditor..ctor(LayerRow Layer)
   at SGDK2.frmMain.EditObject()
   at SGDK2.frmMain.mnuEditProperties_Click(Object sender, EventArgs e)
   at SGDK2.frmMain.tvwMain_DoubleClick(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnDoubleClick(EventArgs e)
   at System.Windows.Forms.TreeView.WndProc(Message& m)
   at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
SGDK2IDE
    Assembly Version: 1.0.2207.11619
    Win32 Version: 1.0.2207.11619
    CodeBase: file:///C:/SGDK%202/new/SGDK2IDE.exe
----------------------------------------
System.Drawing
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Data
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system.data/1.0.5000.0__b77a5c561934e089/system.data.dll
----------------------------------------
System.Xml
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll
----------------------------------------
Microsoft.DirectX.Direct3D
    Assembly Version: 1.0.1901.0
    Win32 Version: 5.3.0000001.1126 built by: DIRECTX
    CodeBase: file:///C:/SGDK%202/new/Microsoft.DirectX.Direct3D.DLL
----------------------------------------
Microsoft.DirectX
    Assembly Version: 1.0.1901.0
    Win32 Version: 5.3.0000001.1126 built by: DIRECTX
    CodeBase: file:///C:/SGDK%202/new/Microsoft.DirectX.DLL

bluemonkmn

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #29 on: 2006-01-19, 06:00:04 AM »
Orionpax, did you try the installer to see if a properly installed SGDK2 works better?
Do you have managed DirectX 9.0 installed?