Author Topic: SGDK 2.0 Pre-Alpha Demo Available  (Read 295793 times)

Orion Pax

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #30 on: 2006-01-19, 06:30:53 AM »
Yes, I tried the installer
I have dx 9c installed including the mdxredist.msi portion (if i try to reinstall it again it asks if I want to remove it)

bluemonkmn

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #31 on: 2006-01-19, 06:55:08 AM »
Did you try the sample SG2 file that came with the earlier release?  Or were you trying to create your own project?  If you were creating your own, maybe there's something wrong with the code elsewhere that your usage pattern has exposed problems with.  If you were using the sample project, then it's gotta be an installation/configuration problem because others have seen the layer editor working now.

Orion Pax

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #32 on: 2006-01-19, 07:07:40 AM »
Tried the sample project and creating my own with the same results. When my newegg order gets here I'll be reformating and getting windows up to date. Hopefully the problem will go away =]

Uhfgood

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #33 on: 2006-01-28, 01:49:34 PM »
Curious can you guys make a game with it yet, or it just a set of related and not-completely-functional tools?

Keith
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http://www.gamesafoot.com
Uhfgood -at- verizon -dot- net

durnurd

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #34 on: 2006-01-28, 05:21:25 PM »
being pre-alpha, it isn't even nearly a completed program yet.  There is yet to be a way to define players, sprites, paths and many many other things.  Also there's no engine to actually play the game yet either.
Edward Dassmesser

sam

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #35 on: 2006-03-19, 06:36:50 PM »
I downloaded and installed the Pre-Alpha Demo. I was able to get the graphics editor to work no problem but when I made a map and tried to edit it I kept getting an error message.

bluemonkmn

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #36 on: 2006-03-19, 08:52:39 PM »
Which pre-alpha release did you download?

hebedaymun

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #37 on: 2006-03-19, 09:06:27 PM »
(Seriously off-topic)Hey, Sam, in your profile, it says that you're 12!!?? Isn't that agianst forum policy?  If it isn't, then it should be.  I think 13 should be the limit. (Seriously off-topic)

bluemonkmn

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #38 on: 2006-03-20, 06:05:55 AM »
Hey, what's wrong with a 12-year old discussing game development?
« Last Edit: 2006-03-20, 06:09:00 AM by bluemonkmn »

hebedaymun

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #39 on: 2006-03-20, 08:30:59 AM »
Oh cra--- I mean crude.  I thought it wasn't allowed, but heck, you're the boss there.  I would have made the limit 13...

durnurd

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #40 on: 2006-03-20, 11:38:47 AM »
Most boards have a disclaimer when signing up that say if you are 13 or younger, you need to get your parent's permission before signing up for the board, but it's hardly ever just dissalowed entirely.

As for making an age limit, "kids" have a lot of good ideas about fun games, and haven't played as many, so they aren't confined to what's already out there as much.
Edward Dassmesser

sam

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #41 on: 2006-03-22, 05:00:02 PM »
Yah I'm 12. I'm one year younger than what you guys are all saying the age limit should be. What's so bad about that. I downloaded the Pre-Alpha Demo with the installer.

bluemonkmn

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #42 on: 2006-03-22, 06:05:33 PM »
What was the error message?

sam

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #43 on: 2006-03-22, 07:09:11 PM »
The Message is:
Quote
An unhandled exception has occured in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will be shut down immediately.
Object Reference not set to an instance of an object
Details:
Quote
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at SGDK2.ProjectData.GetTilesetOverlaps(TilesetRow row, Int32& nLeft, Int32& nTop, Int32& nRight, Int32& nBottom)
   at SGDK2.Layer..ctor(LayerRow layer, Display display)
   at SGDK2.frmMapEditor..ctor(LayerRow Layer)
   at SGDK2.frmMain.EditObject()
   at SGDK2.frmMain.mnuEditProperties_Click(Object sender, EventArgs e)
   at SGDK2.frmMain.tvwMain_DoubleClick(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnDoubleClick(EventArgs e)
   at System.Windows.Forms.TreeView.WndProc(Message& m)
   at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
SGDK2IDE
    Assembly Version: 1.0.2207.11619
    Win32 Version: 1.0.2207.11619
    CodeBase: file:///C:/Program%20Files/SGDK2/SGDK2IDE.exe
----------------------------------------
System.Drawing
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Data
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system.data/1.0.5000.0__b77a5c561934e089/system.data.dll
----------------------------------------
System.Xml
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll
----------------------------------------
System.Drawing.Design
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.drawing.design/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.design.dll
----------------------------------------
Accessibility
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/accessibility/1.0.5000.0__b03f5f7f11d50a3a/accessibility.dll
----------------------------------------
Microsoft.DirectX.Direct3D
    Assembly Version: 1.0.1901.0
    Win32 Version: 5.3.0000001.1126 built by: DIRECTX
    CodeBase: file:///C:/Program%20Files/SGDK2/Microsoft.DirectX.Direct3D.DLL
----------------------------------------
Microsoft.DirectX
    Assembly Version: 1.0.1901.0
    Win32 Version: 5.3.0000001.1126 built by: DIRECTX
    CodeBase: file:///C:/Program%20Files/SGDK2/Microsoft.DirectX.DLL
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.

This is the message I get when I try to edit a map layer.

sam

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Re: SGDK 2.0 Pre-Alpha Demo Available
« Reply #44 on: 2006-03-22, 07:12:58 PM »
When I click "Continue" the message goes away and nothing happens. (When I click quit the program shuts down like the message said it would).