Cool, at least one person got it to work

Oh, on the topic of selectiing a MOD file, I was going from bottom to top and I picked the first one that played at the right rate even after restarting (I got some strange behavior on my other MOD files). Maybe it's good that I still have the "Metal Man" music to save for an even more 1337 purpose, like a secret Metal Man level in my first
real SGDK2 game or something

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Yeah, I think the door graphic has some transparent areas and there's nothing behind it. I forgot about the second level. Err... actually it's a quantum door through which you are
supposed to see all kinds of wacky effects resulting from quantum uncertainty, cool, huh? Yeah, that's the ticket

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