I have one question though, will each character have their own personality? I really love it when there are multiple character's, but I also love it when they're all unique and interesting as far as character development goes.
Don't think I'm gonna put too much dialog into this game, or really none at all said by the player characters. Im going to center the game around combat and exploring. To add a little depth, Im going to make a few "quests", but not have too much more than "Save my Son!, the evil King's men took him." or "Find the Sceptor, the hobgoblins have it in the cave to the south." Simple stuff like that.
One neat thing I have done is made the content creation very simple dispite the complex scripting. All enemies (enemy sprites) are created not with paths, but by placing tiles, and the runtime code creates the sprites out of tiles. I want to try to encourage other SGDK users to create custom maps for this game since it is so easy and shouldn't take more than a few hours per map. No sprites have to be defined, and no special functions beyond "switch to map" ones to connect it to the rest of the game are required, but making more special functions can help add depth, fun, or story to each map.
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