Confused about the rotation sprite wizard text. It says that a state count of 36 would yield 72 states?
Should
Check the "End If/End While" checkbox to the "If the player is pressing right" condition.
be
Check the "End If/End While" checkbox to END the "If the player is pressing right" condition.
?
to be consistent, should you remove the article "the" in "If the player is pressing up"?
To be consistent, add a "Close the tileset editor" after creating the tile mapping.
"from teh file menu" is wrong. I'm almost positive. It will also ask for a filename to save as when you press F5 for the first time, which is not in the tutorial.
When I follow the tutorial, it doesn't seem like the sprite is always 32x32 pixels. If I move to the bottom of the map, and rotate, part of the player sprite overlaps the green ground.
With the current version of the program, spaces in map names still don't work, but presumably that will be fixed in the next release.
Otherwise, it all looks good so far. It brings up a few suggestions, though:
When dragging a frame in the frameset editor, and the mouse is at the bottom, automatically scroll the window (this came up when I was adding the transparent tile to the frameset).
When using the Shift key to draw straight lines in the graphic sheet editor, maybe display the coordinates of the end of the line instead of the location of the mouse pointer (which it then follows to do this for everything else, such as custom shapes, as well). This way, it would be easier to keep track of where the graphic is actually getting drawn. Maybe, have some way or other to draw a shape at specified coordinates without having to use the mouse. Like double-clicking on the custom shape would bring up a dialog that would allow you to enter the two coordinates and it would show a preview of the result in the main window. Much more accurate results this way. I don't know if this could be applied to other tools or not.