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« on: 2011-08-09, 07:53:43 PM »
This will happen for every game you develop, you WILL get bored of it. It's just something you will have to deal with and move right along. There are a few things that can help you overcome this:
* Use concept art so you will know exactly how the gameplay and graphic elements to your game will go. This will reduce "down times" because you will know exactly how something should go.
* Show off what you do to others; the internet and real-life friends are the best examples. It will make them excited for what you are doing and you have set yourself a goal to show off your work. And if it's really good, your friends will show it off to other friends and they will show it to their friends. Word of mouth is THE best way of determining exactly how great a game will be (Like Minecraft, for example)
* See if you can get others to help you out. Working by yourself is very boring especially for something as long and tedious as developing games. Working as a team will help out with most of these issues and it may turn out better in a shorter amount of time. Although it may seem more impressive to develop games strictly on your own, working on the same thing for 5 years in a row is a really long time.
* Set goals for yourself. Try to piece together each part of your game one part at a time, do not try to do it all at once. This way, you can focus on keeping a schedule while getting progress done.
* Playtest, playtest, PLAYTEST!!! This is THE most important part of your game. If the graphics are impressive, but the gameplay is flawed, nobody will play it. Not only do you have to play your game yourself, but have others like your friends, family, even those who are not really interested in games, and the internet to help you out with this. This is also the time where you can iron out bugs in your gameplay and get ideas from others. One way to playtest is to let the person play the game and have them figure out how to play without the use of manuals and not telling them how to do ANY levels or puzzles to see what you can do to improve on them.
* MAKE BACKUPS! Almost, if not, all game engines will crash and lose data. Make sure you have regular (daily, even hourly) backups ready in case this happens (one of the reasons that I halted RANAT).
It is hard to develop games using any engine. There will be times where you will be bored of it. You just have to keep at it and in the end it will be all worth it.
With love, hatred and respect,
Joel Green
AKA SmartBoy16