Author Topic: Codename: IDK  (Read 374887 times)

SmartBoy16

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Codename: IDK is now The RANAT Foundation
« Reply #15 on: 2008-01-08, 03:30:03 PM »
Codename: IDK is now officially called "The RANAT Foundation" and many changes (check back later) will take place (fist of all is there a way to change the name of the original topic?)

Title Screen (with original music)
Sprite Changes (for now, just a standing person and a running proson, bigger)
Map changes (the player sprite is bigger, so i needed more space)
Completely redesigned level2 (he didn't fit anymore)
Tilematching (though it doesn't apply to the game itself)

After this next post (most likely tomorrow) ill start only posting the files needed to be updated (BMP, MAP, and GDP files)


Things i need help with:

Level Ideas (after 4 and 5, im out!)
Boss ideas ( :canadian:)
Music Ideas (NEEDED!!! the music that comes with the game WILL NOT be in the final version. it just shows what the music should be like)
Temporary hiding inventory items (especially for the start screen)
Sprite animators (especially for a "waiting sprite")

Thanks for all the help!  :)


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Jam0864

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Re: Codename: IDK
« Reply #16 on: 2008-01-08, 07:07:56 PM »
maybe go to http://freeplaymusic.com/ for some music. You might wanna ask the artist first before you put it in a game though.

SmartBoy16

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Re: Codename: IDK is now The RANAT Foundation
« Reply #17 on: 2008-01-15, 01:21:18 PM »
Codename: IDK is now officially called "The RANAT Foundation" and many changes (check back later) will take place (fist of all is there a way to change the name of the original topic?)

Title Screen (with original music)
Sprite Changes (for now, just a standing person and a running proson, bigger)
Map changes (the player sprite is bigger, so i needed more space)
Completely redesigned level2 (he didn't fit anymore)
Tilematching (though it doesn't apply to the game itself)

After this next post (most likely tomorrow) ill start only posting the files needed to be updated (BMP, MAP, and GDP files)


Things i need help with:

Level Ideas (after 4 and 5, im out!)
Boss ideas ( :canadian:)
Music Ideas (NEEDED!!! the music that comes with the game WILL NOT be in the final version. it just shows what the music should be like)
Temporary hiding inventory items (especially for the start screen)
Sprite animators (especially for a "waiting sprite")

Thanks for all the help!  :)




Sorry for the huge delay, im starting to have problems uploading it. i will do that as soon as i can. for now ill tell you about other updates:

player sprite is now left and right (before it was only facing one way)
map edits (ocasionally, with bigger sprites, you sink into some hills)
Level2 has correct "Right way" Path (before it matched previous map)
Level2 has "wire effect" (using back and front layers and coloring them red)
updated Boss sprite (single for now)

also something i keep forgetting to mention, for best control (at least i have found it) put your left index finger on the Ctrl Key, your middle 2 fingers on the Shift Key, and the pinky finger on the / Key. if you think another button set works better, let me know.

and also, can i change the name of the topic somehow, or do i need to start a new one?
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SmartBoy16

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The RANAT Foundation update 0.1
« Reply #18 on: 2008-01-18, 03:06:13 PM »
Here it is! Version 0.1! :) ;)

Box.net Link: http://www.box.net/shared/ydcln3lr4k

On updates after this (until 0.2) you need to visit my box to get
updates. They will be in Zip format (unless it would be over 1 Meg
then it will be in 7zip executable) I will only post on "Sub-Major"
Updates (next one 0.11 or 0.2).

The Update files should go like this:

RANAT_Updatev.M.Smm.Mmmddyy.zip

where RANAT means the name of the game
Update means this is an update (RANAT.exe is required)
v.M.Sm is the version
M is Major
S is Sub-Major
m is Minor
Mmm is the month
dd is the day (2 digit)
yy is the year (2 digit)
zip is in Zip format (exe is executable, no software is needed)

Example:
RANAT_Updatev.0.110.Jan3107.zip

if there are questions ??? comments  :canadian: or concerns  :-\ , tell me!

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SmartBoy16

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Re: Codename: IDK
« Reply #19 on: 2008-01-18, 03:15:15 PM »
maybe go to http://freeplaymusic.com/ for some music. You might wanna ask the artist first before you put it in a game though.


hey! the music here is good! i found boss music already!  8)
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SmartBoy16

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RANAT UPDATE (i know...again!)
« Reply #20 on: 2008-01-20, 11:26:06 PM »
heres an update. after this one, you will need to check into my box (box.net) for updates. probably every two weeks ill update it. i will only post here if its a major update (next one 0.2)

heres the box.net link: http://www.box.net/shared/hvl69jbi84
this is the link to the folder with the updates.

if this doesn't work, try: http://www.box.net/shared/nfd01j0kko
this is just the file.

for either one to work right, you need the 0.1 update (see above)
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SmartBoy16

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Re: Codename: IDK
« Reply #21 on: 2008-01-27, 11:44:45 AM »
Does anybody know what im doing wrong? ???

Code: [Select]

Sub OnTileInteraction (X, Y, Value, NewTouch, Interaction)
With ProjectObj.GamePlayer
If .rMap.Name = "Level1" Then 'on Level1
If Interaction = 3 Then 'The Tile Interaction with Floor Tiles
If .PlayerSprite.SpriteDef.Name = "RocketRight" OR .PlayerSprite.SpriteDef.Name = "RocketLeft" Then 'The Sprite Definition Name is RocketRight or RocketLeft
.InvQuantityOwned(5) = .InvQuantityOwned(5) -1 'Subtract Health by One
End If
End If
End If
End With
End Sub

HostObj.SinkObjectEvents ProjectObj.GamePlayer, "Player"
HostObj.ConnectEventsNow()
ProjectObj.GamePlayer.Play 16

what is supposed to happen is when you are a rocket and you touch the floor you lose one health continuously. you can try to input this code into my project test it. (the latest update should have it)
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bluemonkmn

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Re: Codename: IDK
« Reply #22 on: 2008-01-27, 12:34:23 PM »
Have you used the debugging tips for outputting debug information from script in GameDev 1.x?  That might help you narrow down which code is running.  My guess is that you're simply seeing no effect from your code... it would be interesting to at least know if OnTileInteraction is getting called.  Hey, my guess is not, because I think it's supposed to be called Player_OnTileInteraction, now that I look at it :)

SmartBoy16

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Re: Codename: IDK
« Reply #23 on: 2008-01-28, 08:12:49 AM »
*slaps self in head* thanks! :-[
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tprime

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Re: Codename: IDK
« Reply #24 on: 2008-02-01, 11:50:26 PM »
Where would we be getting a debugger that goes good, and is free, with SGDK? :)

bluemonkmn

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Re: Codename: IDK
« Reply #25 on: 2008-02-02, 10:37:17 AM »
Version 1.x was written in VB6, so the only way to debug version 1.x projects is to run the GameDev source code in VB6, which, as far as I know, still can't be had for free.  And debugging in a debugger doesn't work in 1.x anyway because it's full screen, which doesn't allow you to interact with the debugger while the game is running.  You're just as well-off to use debug logging to debug your projects in version 1.x.  (In 2.0 you can get Visual C# 2008 Express for free, which can load the projects generated by SGDK2).

tprime

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Re: Codename: IDK
« Reply #26 on: 2008-02-02, 06:29:17 PM »
Okay, and I forgot to log off yesterday! :o

SmartBoy16

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UPDATE 0.2!!!
« Reply #27 on: 2008-02-03, 02:18:41 PM »
another update! all is explained in readme.

some more things im looking for

* How to change a sprite for as long as you're holding a button (when holding Shift you stay as rocket boots sprite, when you let go you are the normal sprite)
* Music remixers (taking the title screen music and making it sound like a mysterious or boss like mood)
* Level ideas, Story ideas, any sort of ideas (i've already got an ending, so don't suggest for that)
* anybody who can do a map script to quickly make Basic3-D maps
* Sprite animators

EDIT:  http://www.box.net/shared/hvl69jbi84

and the file is almost 5 megs, just to warn dial up users

if you can help, please do! thanks

SmartBoy16
« Last Edit: 2008-02-03, 02:45:43 PM by SmartBoy16 »
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SmartBoy16

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Where to advertise
« Reply #28 on: 2008-02-15, 08:16:12 AM »
Version 0.3 is coming out soon. does anybody know where i can find an "advertising" website to advertise this game? ???
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durnurd

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Re: Codename: IDK
« Reply #29 on: 2008-02-15, 08:49:26 AM »
You might be able to upload it to gamehippo.com.  Just find all the game sites you can possibly upload it to and do it.  And keep track of all of them too, so you can check on how it's doing.
Edward Dassmesser